I gave a lot of talks at the UA GameDev Club when I was in college, but few were as good as this one. I gave this talk in the Fall of 2013, and the advice that I had to share came from the dozens of resources that I’ve read over the years, as well as my own experience in recruiting for projects and working as an intern at Microsoft.
The video player below is set to start playing at the beginning of the talk (so about 20 minutes into the recording), and the talk is about 40 minutes long.
If you want to learn more about how to get into the games industry, here are some super awesome resources that you should check out:
- From Student to Designer by Liz England – Some of the best resume advice I’ve seen in a long time, plus advice that specifically relates to getting into the AAA part of the games industry.
- Effective Networking by Darius Kazemi – A well-written series of articles on how to network effectively within the games industry.
- Study Hacks by Cal Newport – An empirical look at what it takes to be a good student and to have a successful career. In the video, I cite his book So Good They Can’t Ignore You.
- Sloperama’s Game Biz Advice – May or may not be starting to get out of date, but many of the articles on this site do a great job of kicking you out of the “I wanna be the idea guy” phase that most novice designers go through.
- And the following episodes of Extra Credits: